Friday, October 10, 2008

Links for Apexyen the Augur of Chaos, High Cleric of House Teken'duis

http://en.wikipedia.org/wiki/Lolth

http://en.wikipedia.org/wiki/Moirae

http://en.wikipedia.org/wiki/Nyx_(mythology)

http://www.goddess-athena.org/Encyclopedia/Athena/Arachne.htm

http://www.allfiberarts.com/cs/mythology.htm

Saturday, October 4, 2008

Astillar the Dragonborn Fighter 10 minute character background

write five things about your character’s concept and background, five things that you think are the most essential parts of your character. You don’t have to stop at five, if you like…this is just a minimum.
1. Somewhat despondent, doesn't have purpose at the moment, hasn't for several years. Gets some pleasure out of fighting skills. that's pretty much it.
2. Shares grudgingly. Usually only shares with folks she deams worthy.
3. Fighters are the most noble. Bravery should be rewarded.
4.She's a bit ... not xenoPHOBIC but she believes that dragonborn are the best at everything. They are inherently better at just about everything except being stealthy. There are a few who don't live up to their nobility and responsibility and their skills (her parents, for example, see below), but that's not their fault. She likes the weaker races though, finds them amusing and they like to hire her for the protection she can offer. She feels that the weaker races, because of their weakness and frequent lack of insight, are capable of great cruelty. She feels that dragonborn are the most ethical, and should really be the ones who rule. However, she would rather serve a dragonborn ruler with her sword rather than rule herself.
5. She avoids things she's not good at. Situations where stealth or diplomacy are required, for example.
6. Although she feels that dragonborn are the shit, she defers to other races and local customs as much as possible. She likes to observe other traditions and social interactions - random silly things other people do amuse her. Plus, she doesn't like to stick out much or draw attention her way. People tend to get a bit unnerved around firespewing two hundred pound scaly creatures, and being loudmouthed in addition gets you no friends, only enemies.


List two goals for the character that you, as a player, think would be cool to see accomplished in-game. During any session in which you take positive action to achieve that goal, I will award you an action point that can only be used in scenes furthering that goal. These Action Points are separate from the action points you gain by resting and reaching milestones. You can change goals later, though you lose all the accumulated Action Points for the goal you abandoned.
Goals:
1. To not fuck up too badly.
2.

List two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises!
1. Knows: Dad (or mom, doesn't really matter) died a coward's death, running from the battle field with infant Astillar to some random family of tolerably nice people, so she could be raised in safety. Last words of last surviving parent as he/she died from battle wound / internal bleeding: something stupid. Uh, "protect the infant." or something.
2. Doesn't know: That bit about the cowards death was made up by aforementioned well-meaning family that lived near dragonborne folk but didn't know shit about nobility or battle. Astillar's parents both died valiantly on the battlefield. Astillar hopes to die on the battle field rather than old age to fix a flaw she mistakenly feels her bloodline has.
3. None of my business.

Describe three people that are tied to the character though blood, romance or honor. Two of them are friendly to the character, one is hostile. All can do something useful for you, if you can get the situations to line up. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.
1. Honor: She perceives them as super weak, but she respects and honors her non-scaly adoptive parents. She left them fairly early to hone her inate fighting skills, but manages to message them somehow every six months to 2 years or so. She usually receives a message back a few months later. She just heard from them about their average harvest. Their messages are usually boring, but endearing.
1.a. Honor: She feels a general responsibility to honor other followers of Kord.
2. Enemy: I donno. Some hometown jerk (um... let's name him Gargan) who accused Astillar of burning down his family's barn and eating three sheep. I mean, yeah, she breathes fire and told him he was a jerk in front of the entire town after a planting festival dedicated to some boring god of the fields. Although she protested that her fire was for the battlefield and not for the growing fields, she realized it was best to leave town. She didn't like to kill the weak, even if they were really stupid. She's learned to not let everyone in the world know about her firepower though...
3. Romance: really, she's rather afraid of people not being strong ... not that she fears that she'll be let down exactly, but her parents were just completely contrary that everything a good warrior should be. So let's just drop this subject, ok?

Describe three memories that your character has. They don't have to be elaborate, but they should provide some context and flavor.
1. Her first wound. She was surprised. She was angry. She didn't handle it well. It was on the underside of her left arm, where her skin is not as tough. It was a sneak attack by a terrible fighter. An average sized, quick moving human, let's say it was her childhood enemy Gargan. It was unexpected. She was big enough to sit in the tavern and drink what she liked. Gargan was not. Maybe he was younger, or maybe it was because he was smaller, or maybe the town people were already unreasonably afraid of Astillar. Anyway, he was upset that she was there, stabbed her in the arm with some ridiculously tiny knife, and challenged her right to be there or exist at all. She leapt up, angry at the pain that she now realizes was as ridiculously tiny as that knife, and flailed about accidently smashing things. The stools at the bar weren't meant to withstand the crashings of dragonborns. She still acts like a fool when she's wounded since it happens so rarely. She now usually likes to sit against the wall, facing the room and tried to lay back and observe rather than be in the center of the room.
2. Something about a prophecy about her lightning bolt shaped scar on her forehead. ha! No. I donno.
3.

Wednesday, July 2, 2008

quest listing

Already done: emote and quest for the red dragon tavern.

**********************
Name: Keiko's Components
Description: Merchant suppliers of the Khanluun region have found their wagons
turned back more often than not. As a result local suppliers have left an
impatient magus in a bind with their meager wares. He now wanders the shops of
Kai-thaan, in search of crucial ingredients.
_____________________________________________________________________________

Name: Knight's Redemption
Description: A young woman is seeking aid of adventurers in the great city of
Treeth.
_____________________________________________________________________________

Name: Missing Glassware
Description: A parchment has been tacked to the board, with a simple sketch of
a glass blowing tube upon it, beneath large block letters which read 'MISSING.'
Included are directions to the glass shop, along with the promise of a reward.
_____________________________________________________________________________

Name: Homesick Blues
Description: The shopkeeper has been taken in by the sasquatches, however, he
desperately wants to get home to his dog and his cabin. Find him and see if
--- More From 0 to 24 of 74 (32%) - q to quit.

you can help him get home.
_____________________________________________________________________________

Name: Sutlclyfe's Stolen Plate
Description: Sutlclyfe's Plate of Solaris has been stolen, and he requires your
help to find it.
_____________________________________________________________________________

Name: Last Wish
Description: In the cold halls of a hospital, a man is near the end of his
life. He seeks an adventurer to carry out his final request.
_____________________________________________________________________________

Name: Bahamut's Gift
Description: Locked away in a tower in Mystic Keep is the mysterious Dragon
Staff and the awesome power it holds. Dare you seek it out?
_____________________________________________________________________________

Name: Fletcher's Caravan
Description: Rodney the Fletcher is new to the land of Valeris, and finds
himself in need of some protection.
_____________________________________________________________________________

Name: Lost Charms
--- More From 24 to 48 of 74 (64%) - q to quit.

Description: A little girl by the name of Giselle has lost her charm bracelet
while en route to a party with her parents. Horribly upset at the loss, she is
wandering the streets of Lirath trying to find the bracelet and all her charms,
but the path her family took from their home was quite convoluted, and the
charms could have been lost anywhere along the way.
_____________________________________________________________________________

Name: Aid and Comfort
Description: Amidst a flurry of criminal activity and bureaucratic inaction in
Greater Treeth, a Knight on the Benevolent Council is looking for goodly
adventurers to clean up the streets.
_____________________________________________________________________________

Name: Cat Burglar
Description: A sick gnome in the Fallen Virgin is looking for someone to help
her, but refuses to talk to anyone she finds 'unworthy'. Maybe you could look
into it?
_____________________________________________________________________________

Name: Channeling Phenomenon
Description: In the caves of Kilgoran, a strange phenonemon has been reported.
Several of the local villagers have become afraid. Although it may be
something completely innocuous, perhaps it is worth checking out.
_____________________________________________________________________________

who would have gnomed? errrr gnomed? uhhh

So I refreshed.

Druid gnome.

We'll see how this goes.

Saturday, June 21, 2008

vote vote vote

http://www.mudconnect.com/mud-bin/vote_rank.cgi?mud=Realms+of+the+Dragon

Thursday, June 5, 2008

STs, halfies, redwings

[Note 27] From 24 to 28 of 28 (100%) - q to quit.

>
Sabreur tells you, "Hello."
t sabreur 'lo
You tell Sabreur in halfling, "'lo"
>
Sabreur tells you, "If you wish to discuss anything directly, let me know."

Sabreur tells you, "And I'm certainly not out to kick you out of your org or
anything. :)"
t sabreur I totally could less about wanderers :)
You tell Sabreur in halfling, "I totally could less about wanderers
:)"
>
Sabreur tells you, "I don't really either, but it does seem like a lacking part
of the halflings."

[Kalibarr enters the Realms of the Dragon]
t sabreur really, it's a conversation that affects... me, i guess, because there aren't exactly a ton of people signing up to be STs or halflings, let alone a hybrid of both.
You tell Sabreur in halfling, "really, it's a conversation that
affects... me, i guess, because there aren't
exactly a ton of people signing up to be STs or
halflings, let alone a hybrid of
both."
>
Sabreur tells you, "You're right. And it's too bad. It's also too bad that
the shadowthief theme really conflicts with halflings."

Kalibarr Steelshadow shouts in common, "Evil priests!"

Earl Zorac DeathTouch shouts in common,
"BLAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH"

Master Whiteheart the Gray shouts in common, "RED WINGS!!!"

Earl Zorac DeathTouch shouts in common, "SEAHAWKS!!!!"

Earl Zorac DeathTouch shouts in common, "oh"

[Gold left the Realms of the Dragon]
t sabreur nods on the halfling/wanderer bit. and it is a bit of a stretch to try to stuff together the shadowthief theme and the halfling theme. really i see it as no more of a stretch than halfling priests though, and less of a stretch than halfling fighters. but it's silly to make a decision potentially affecting the whole mud based on what, really, one player wants.
Sabreur has been idle for 2 minutes, 52 seconds.
Based on the hour, Sabreur is at work. He is likely fairly busy, but you can
expect to hear back from him reasonably soon.
You tell Sabreur in halfling, "nods on the halfling/wanderer bit. and
it is a bit of a stretch to try to stuff
together the shadowthief theme and the halfling
theme. really i see it as no more of a stretch
than halfling priests though, and less of a
stretch than halfling fighters. but it's silly
to make a decision potentially affecting the
whole mud based on what, really, one player
wants."
> speak common

You are now using common for both speaking and writing.
>
[Voice has lost her link]

[Voice left the Realms of the Dragon]
reply so as it stands, i'm safe in my role, but if i refresh, i gotta have a new race/guild combo, then.
Sabreur has been idle for 4 minutes, 30 seconds.
Based on the hour, Sabreur is at work. He is likely fairly busy, but you can
expect to hear back from him reasonably soon.
You tell Sabreur, "so as it stands, i'm safe in my role, but if i
refresh, i gotta have a new race/guild combo,
then."
>
Kalibarr Steelshadow shouts, "NOSAVE"

Earl Zorac DeathTouch shouts, "YESSAVE"
t
Syntax: tell
> shout YAY FOR REDWINGS!

You shout, "YAY FOR REDWINGS!"
You appear from the shadows.
> j

Ok, you hide in the shadows.
You need to consider someone who exists.
> l

This is a large room with polished wood floors. Rows of benches line the walls
on three sides. In the center of the room, a large table sits, with six chairs
behind it. A grand staircase creates the fourth wall. This is apparently
where the halflings gather to discuss matters of Shire importance.
There are seven obvious exits: north, east, south, west, northwest, up and
down.
Bulletin Board [ 27 notes ].
>
Master Whiteheart the Gray shouts, "RED WINGS!!!"
shout if i shout "yay for boys who are down with redwings," will i keep all my sps?
Insufficient Social Points.
> score

Hp: 6295(6295) Gp: 3495(3495) Xp: 1159092 Socp: 491(684)
> score

Hp: 6295(6295) Gp: 3495(3495) Xp: 1159092 Socp: 492(684)
> shout if i shout "yay for boys who are down with redwings," will i keep all my sps?

Insufficient Social Points.
> shout if i shout "yay for boys who are down with redwings," will i lose my sps?

You shout, "if i shout "yay for boys who are down with redwings," will
i lose my sps?"
You appear from the shadows.
> score

Hp: 6295(6295) Gp: 3495(3495) Xp: 1159092 Socp: 93(684)
> j

Ok, you hide in the shadows.
You need to consider someone who exists.
> score

Hp: 6295(6295) Gp: 3495(3495) Xp: 1159092 Socp: 95(684)
> score

Hp: 6295(6295) Gp: 3495(3495) Xp: 1159092 Socp: 95(684)
> score

Hp: 6295(6295) Gp: 3495(3495) Xp: 1159092 Socp: 96(684)
> score

Hp: 6295(6295) Gp: 3495(3495) Xp: 1159092 Socp: 96(684)
> f sabreur

Login name: Sabreur Real name: Tracy
Birthday: 21st of November Email: Not set
Location: Soap Street Paper Company
It is a demi-god.
It is the lord of the valeris, stygia, lirath, manetheren and koren domains.
It is a member of the valeris, stygia, lirath, manetheren, koren and quests
domains.
It is an Evil Priest.
First logged on Thu Feb 20 00:17:49 2003
1 year, 200 days, 22 hours, 40 minutes, 40 seconds old.
On since Thu Jun 5 15:04:19 2008.
It is idle for 4 seconds.
All mail read.
URL: www.fairtax.org
Project: One ping only.
Plan:
"When I go to a dictatorship, I only have to talk to one person and that's the
dictator, because he speaks for all the people." -Former President Jimmy Carter


> who

----------------------======] Realms of the Dragon [======---------------------
Thu Jun 5 17:11:11 2008
----------------------------------] Players [----------------------------------
Apexyen Kalibarr Murdock Reveton Silverlock Xoarvvath
Bolo Karal Nivi Rividin Vann Zorac
Carolina Largo Ojoban Scarlett Vim
Jagpelk Morora Paragon Sheril Whiteheart
-----------> There are twenty two players in the Realms right now. <-----------
> f me

Login name: Apexyen Real name: we are robots
Birthday: 8th of September Email: blank@blank.com
Location: one two three four five six seven
She is a Halfling Occultist.
First logged on Tue Oct 23 07:53:07 2007
8 days, 1 hour, 30 minutes, 2 seconds old.
On since Thu Jun 5 15:55:25 2008.
She is not idle.
All mail read.
URL:
http://www.mudconnect.com/mud-bin/vote_rank.cgi?mud=Realms+of+the+Dragon
Project: exploring and finding, just like the name says.
Plan:
fly me to the moon

>
[Rividin left the Realms of the Dragon]
f whiteheart
Login name: Whiteheart Real name: Whiteheart the Gray
Birthday: Unknown Email: Not set
Location: Not set
He is a Dwarven Priest.
First logged on Sun Sep 9 12:10:14 2007
133 days, 23 hours, 27 minutes, 50 seconds old.
On since Thu Jun 5 12:51:04 2008.
He is idle for 19 seconds.
All mail read.
URL: No URL set
Project: No project set

> con me

You need to consider someone who exists.
> f zoe

Nobody by the name of Zoe is currently known in the Realms.
>

Wednesday, May 7, 2008

Our resident Wanderer

Several of our secrets center around our resident wanderer. Unfortunately, like a few of our residents, she's a bit loony. Forgetful, even, or maybe she's just too distracted by tasks she's meant to complete or events replaying in her head.

Oh! You haven't found her hiding place. She IS in the Shire, but she's a bit fearful of places too public. My theory is that she was exploring the cave and managed to fall down a bit of a hole. If you're interested in finding her, you oughta have a bit of extra weight you can take, and go visit that jerk Waktai the Avenger. He keeps his pee in a "vase." I wish HE'd move out of Rhone, but noone's had the heart to kick him out.

Anyway, once you take care of his vase (gross), you can see the hole hiding behind it. You'll get cheered up a bit by the nifty glowy stone, and while that's not the thing you want to take with you, you might want to move it up a bit. Somewhere in there is a hella heavy bronze hand that you need to put on a certain statue in a certain cave if you want to meet a certain wanderer.

Once you replace the broken hand and fall through the trapdoor, you'll see a dirty dirty girl. This is the wanderer you've been searching for. Unfortunately, all she wants is shiny stuff. Fortunately, she doesn't collect mad amounts of pc, or anything even very rare. She likes the weirdest things. She likes a craptastic boring silver ring that a couple of folks have. One's a babysitter of sorts who lives in Hylar. Easier than that is to go beat up a bunch of gully dwarves and take their eating utensils. There are some in the museum in Pesvint, and a couple through a foggy patch off the path southeast of Hylar. For these things, she gives you some Giggleberry juice. Yummmm! But it's best used for things other than tasting... If you find the right gem, you'll impress the socks off of her. The right gem will help her realize how dedicated to the shire you are, and she'll give you a useful device (it's a pipe, an impresario's favorite smoking implement) for getting to Rhea quickly in case of a raid.

Uh, that's all for now.

Current Shire Leadership

Mayor: Niblet
Sheriff:
Impresario: Moco (new today)
Finder: Apexyen
Fisher:

Mayor directs shire activities, negotiating and preventing problems as needed. The figurehead of the shire.

Sheriff regulates behavior internally and delivers retribution. The mayor's right hand halfling also has access to the org leaders room through the orgportal exit at join room. The only other position with this exit is the mayor.

Impresario is in charge of all things related to parties. A bit negotiator and a bit entertainer, a good impresario must also know where to get decent party equipment. You better know where the kegs can be found, who has the best smokes, and where you can pick up the best party favors of all kinds.

Finder tends to run around on her own. While the impresario is BFFs with lots of the local shopowners from Rhone to Iapage, the Finder tends to acquire goods while browsing other players' inventories. I'm not saying the Finder is often a thief or a pirate, but really, they do tend to have a lot in common. A good finder can point you in the way of the black market. Occultists and psionists might make tolerable finders too.

The Master Fisher should be on the top ten list. It hasn't been hard to get on the list for a while. There's been less halfies, and less botters, so there aren't even ten on the list right now. The master fisher can tell you a handful of places to fish, and how to become a better fisher. Of course, the Master Fisher tends to exaggerate stories a bit, so you can't believe everything you hear. That's true with most halflings though, innit.

Unfortunately, you can only hold one position at a time.

Tuesday, May 6, 2008

History

I started playing because of a boy. I think he waited until we started dating before he fully exposed his nerdery. We didn't have a computer. We didn't have much of anything except a scantily furnished apartment and a growing fondness for each other. And some amazing friends. Anyway.

Since we didn't have a computer, we'd use the free computers at the library (which SUCKED because you only have like half an hour and no privacy because people are more likely to make sure you're not trying to look at porn). Better than the library were the university computer labs. We weren't students there, but we had ways. There were computers in the hall there, placed conveniently for students to check their email. We'd telnet in and have that lovely green text scroll by at dizzying speeds. Once, a family was touring the building, and the mom peered over my shoulder in amazement. "Oh wow! How do you type so fast?!!?" I think I might have sealed the deal for the University of _________ for that lady's kid. If the University had such amazing typers, it had to be a great school. Really, I was slightly embarrassed, and I muttered something about my personal email and how people shouldn't peer over people's emails.

Those were the early days when we telnetted from wherever we could. We felt a bit subversive. We also did all that mildly subversive real life stuff. Dumpster dove (although folks that do that know you don't exactly dive), flyering to expose corporate evils, leaving random bits of art in coffeeshops for people to find and get happy about.

Eventually we settled in, became a bit more domestic, and got zmud. Or maybe it's the other way around. Now, years later, we take long breaks from the Realms of the Dragons. Not a BAD thing ever, it's good to be connected with the earth and the sky and a book and other people. But when you've got a position you've been neglecting, that's not exactly admirable.

The Shire of Rhea

As halfling has been Apexyen's major race, and the Shire her fondest home, we'll start there.

Firstly, I'd like to past Jasmin's last post on Rhea's board here, as a bookmark of sorts so it doesn't get lost on the board.


Note #33 by Jasmin posted at Wed Jan 23 00:42:03 2008
Title: 'My Departure'

Written in common:
Greetings Halflings *listens to the crickets*,

I will be leaving the Shire in a few days. To my knowledge there are 2
orged halflings, Apexyen and Eolis. Grigory peeks in now and then and
might join the org. Maybe Tufs, Potbelly or Echo will come back. Y'all
will be in charge of the Shire unless others emerge. Either way, I'd
like to state the Rhea org abilities,incase you are not aware of them,
and info about Halflings.

Ok, Giggleberry Juice and Wood pipe, to get these you must do a little
quest that requires the retrieval of a bronze hand, weighing 250. You
may have noticed a bronze statue in the Shire missing its bronze hand ;).
Once you have the hand, you either get a certain shiny object or a specific
gem to give to the wanderer residing below the bronze statue. What do you
do at the statue?, may be obvious, or I recommend getting some org points
by fishing in the shire, collecting unique items and dipping them in the
fountain, and then buying a Ring of Opportunity. I love this ring, it
will help you in rooms where a syntax is used to find a secret room(s).
Give the wanderer one item per visit and she will either give you a
Giggleberry Juice when given shiny object or a Wood pipe when given a
[Note 33] From 0 to 24 of 65 (36%) - q to quit.

specific gem. The juice is thrown at your enemies in raids and has random
percentage of working. When it works, it will keep the enemy from casting
spells and some commands. The Wood pipe will teleport you to the Shire when
raiders arrive and you are far away, just use pipe.

You can register names to the enemy list at org joinroom. It isnt much but
may give you a little more info of the whereabouts of the raider. You can
also register heroes, non-halflings willing to defend the shire along side
you and getting/losing prestige. Hero candidate must be at entrance of Rhea
to be registered.

The can of silly string in org shop is for fun and rp.

Mayor of the Shire is main Org leader, Second in command is Sheriff. Both
get access to OM channel. Head Angler, well likes to fish, but is also
considered the orgs recruiter. Impresario plans parties, keeps the org members
content. Finder "finds" goodies for the org, must be of a stealthy
background...find/steal, same thing ;)

You must follow one of the following deities to join this org: Yondalla,
Gaia, Kirgi Or Yannick.

Halflings also have access to a room where miniatures can be created.
Davian, npc, will make them according to your liking. Only the first word
[Note 33] From 24 to 48 of 65 (73%) - q to quit.

will be Capitalized and fees vary. You dont not have to agree to buy the
miniature unless you like the price and want to. They are just cute toys.

You can purchase houses in Rhea, non-halflings can enter but not purchase,
including Heroes.

(not sure if this means anything) The Mayor of Rhone talks about an item in
a shipwreck east of Pesvint that allows Halflings to communicate long
distances.


Incase you are wondering, non-halflings must now move vines at Rhea Entrance
to enter the shire.

If i think of anything else before I leave, I will post ;)

Priestess Jasmin HairyFeet, Mayor of the Shire of Rhea :)


Seeing as it's long past my bedtime, I'll leave it at that for now.